Wholly constructed by their inhabitants, these virtual communities
offer socially constructed knowledge without face-to-face contact
or physical constraints. They are as stable as the ideas generated
and as safe as the reciprocal respect of the participants.
How do you become an active netizen? What can you offer this
community? How can you expect to benefit? Use of the Internet
has grown exponentially in the last five years and is expected
to continue to grow with the advent of "set top boxes" for televisions
and cable access. Radio stations, the local hairdresser and schools
are "on line."
If you have not joined this virtual community, you may be feeling
left out, or behind the times. You have probably noticed that
people ask you for your email address almost as frequently as
your phone number. Others tell stories about the great "stuff"
you can find on the World Wide Web.
To homestead on the Net, you can create a home page, join a
project or put your name on a listserv. It's similar to having
a phone number listed in the white pages (btw, are on the web)
only more personal. With a web page, you make a contribution to
the Internet community and stake a claim in this parallel universe.
What kind of community is the Internet? Where are its front
porches and meeting places? What kind of folks will you find there?
If you think about the communities you find yourself in now, you
can expect to find similar ones on line. Your town, school district,
church, family, profession, hobby and region are all communities
you may call your own. We join these communities by happenstance
or by design, out of interest or commitment, and we find ourselves
more or less at home in them. They become part of our identity
and we shape them with our time and activities.
We are not human creatures living in a spiritual world.
We are spiritual creatures living in a human world.
-- Teilhard de Chardin, Jesuit mystic
These virtual communities are a different kind of place. In The
Great Good Place, Ray Oldenburg writes that, "The problem with American
society and urban life is that it lacks 'third places' where an
informal public life can take place. Third places expand social
possibilities with conversation almost any time of the day or evening.
Third places are frequented by "regulars" and the mood is playful."
The new third places are virtual - they are a place of their own
making.
In fact, the Internet is a collection of third places, a community
of communities. An expanding network of information and resources
created by people from all walks of life to reflect their interests,
needs and contributions. Collections, conversations, common workspaces
and simulations appear on the Net, created by amateurs and professional
webmasters alike. Although originally heralded as the information
superhighway, Netizens prefer to think of their community as a
frontier to be settled or, as I have suggested, a parallel universe
to be explored. Information is an important part of what the Net
offers, but it is the people you meet, the results of sharing
information and building knowledge that make the Net Oldenburg's
third place. It is invented, and reinvented by the people who
are there.
There is an old story about a man who was unhappy in his community
in Kentucky in the 1830's. He packed up and started west. When
he came to a new town, he asked, "What kind of people live here?"
The answer came, "Well what kind of people live where you come
from?" When he was said he'd left because the people were liars
and cheats, he was told, "I guess you'll find those kind of people
here too." The story goes on to tell about another man who came
through that day and asked the same question, "What kind of people
live here?" When the question came back, "Well what kind of people
are there where you come from?" he answered, "Good folks, trying
to do their best." The same fellow who had responded to the first
traveler answered, "Well, I guess you'll find the same kind of
folks here." Both men found what they expected to find, and no
more.
For the moment, at least, we scattered souls have become
an electronically linked virtual community. -- Mitchell, City
of Bits
While the Internet has the possibility of creating community, it
is and will be no more (or less) than what we make it. For some
it will be a wider community because of being able to talk to people
and see their work even if they are halfway across the world. For
some it will be a larger community because of being able to find
more like-minded people to share interests and passions. For some
it will be a stronger community because of the frequency of interaction,
the quick response to requests and needs and the freedom from having
to schedule time to communicate. For still others, it will be their
first community because writing allows them to make connections
not possible or comfortable in person.
Sometimes the Internet is touted as the beginning of a better
society, more egalitarian, more interesting and more open. At
other times the Internet is portrayed as reflecting the worst
of our society, spreading pornography and fostering hate groups.
I would suggest that the Internet is a parallel universe, created
by us, the same people who created the society we live in in physical
space. It offers us, perhaps a place to practice being our best
selves, to increase communication, and to use that to solve some
of the problems we face individually and globally.
We have the opportunity to reinvent ourselves in this virtual
space. It can hold the best of who we are and perhaps allow us
to face down the monsters under the bed. We are who we are individually
and collectively because of where and when and how we live, on
this earth, in our physical. professional and spiritual communities.
We have co-evolved with the structure of our world and each other,
and just as we have adapted to the systems of our lives - geographic,
social, emotional and intellectual - we will adapt to this electronic
environment and change it as we go.
How we settle in this parallel universe will determine how we
take advantage of one of its most powerful possibilities - reflection.
Speed and access are balanced by the thoughtfulness provoked by
writing and the time lag between responses. Composing for an audience
and responding to others are often out of sync. In the space between,
there is the possibility for thought.
The electronic environment is:
- Not face-to-face, but an interface.
- Not immediate in time, but asynchronous
- Not difficult, expensive or exclusive, but accessible
- Not bound by space - global as well as local
- Not physical, but sensory selective communication
Can you imagine it? A landscape, running parallel to our physical
world, whose highways and byways are rivers of communication. Where
landmarks are wholly created by individuals and groups and where
time and space do not bind everything together. Only language and
thought, and increasingly, images, connect people and ideas. Information,
relationships and resources are connected and reconnected by minds
at work. Like the stuff of science fiction, people here are time
travelers, leaving trails of conscious connections.
What does this landscape of the electronic environment offer
us, demand of us? What possibilities does it hold for work, for
quality of life and for learning? How can we maximize its potential
for creating positive communities? As we consider how to use the
Internet for building communities of learners, three questions
arise:
How is learning redefined in an online community?
How is an online community redefined by learners?
What sustains an online learning community?
If we are who we are, how do we become what we will be? (grin)
Abraham Maslow suggests a hierarchy of needs:
Self-Actualization
Self-Esteem
Love and Belonging
Safety
Physiological Needs
This parallel universe of the Internet is not complicated by
our physical needs (except for remembering to take breaks and
move around). We can walk away from any conversation on line,
move from any web site to another and delete any message without
responding. We have the safety that comes with having complete
control over timing and interactions. With the feeling of safety,
we can turn to the next need in Maslow's hierarchy - "belonging."
Belonging is based on participation, so at the same time we
are able to control interactions enough to feel safe, we want
to reach out and build relationships which are satisfying and
which make us feel part of the larger community.
How can we satisfy the need for belonging in a virtual community?
The virtual community is not unlike an ecosystem in that it must
be self-sustaining. A thriving community is based on networks
of networks - people who are connected in different ways and co-evolve.
The members of a community are interdependent and develop feedback
loops for the flow of ideas.
Communities grow through feedback. When the members interact,
patterns develop which lead to the norms which define the system.
The interactions are the "stuff" that a community is made of.
The cultural signposts allow people to enter the community and
communicate effectively. With this scaffolding, meaning making
becomes explicitly and collectively built. A "persistent" environment
allows patterns to emerge which form the basis of growing collective
wisdom. (riffs)
These evolving structures can mean freedom to create, imagine
and invent together. If there could be a recipe for community
building, it might go something like this: take some people who
have shared goals, get them mixing their ideas to build relationships
with each other, add regular reflection to raise the communication
to metacognitive levels, and pour into a place which needs to
be invented. Then get everyone visualizing (and salivating) for
results. Each ingredient adds something unique to the community
building process.
Shared goals have the most power for community building when
they are complex, intriguing and multistep. When the goal is challenging
for everyone, each person is reaching and values everyone else's
input.
Relationships begin to form based on people's differences, because
challenges cause people to reach out for alternative solutions,
to question their own perspective and to be open to diverse ideas.
Reflection pushes knowledge outside ourselves so we can look
at it more clearly. When ideas stay inside our heads exclusively,
we look for justification for them, rather than examining and
growing them.
Third places must be invented by those who come there at any
given time. Community places on the Net need to be planned, evolving,
responsive, intriguing and open-ended. In her book on imagination,
Maxine Green talks about unfinished business as the most intriguing
. . .
Results in the virtual community are today's results. The community
recycles them through feedback, trial and error and massage. Some
ideas prove to be enduring - to have a kind of momentum. These
might be elevated to conclusion, but a virtual community is always
under construction.
All of this depends on participation. When we designed the Online
Interest Institute, a professional development community for educators,
we asked participants to come with a quest. Those who did were
productive, satisfied with what they learned and ready to do projects
with their students on the Net after the course was finished.
Those who did not have a quest were busy, learned, but went away
"intending" to use the Internet. They were not ready to use it
with their students because they had not used been excited by
finding out something of particular interest to them and they
had not put it all together through personal experience.
The more intense the quest, the more involvement and learning
which is possible. I like the cartoon of the artist with the caption,
"I'm not a workaholic, I'm an artist. Artists are not workaholics,
we're obsessed. It's different!" Somewhere between workaholic
and obsessed lies sufficient motivation to become involved enough
in learning. Without this motivational prod, learning tends to
be minimal and short term. Intent is at least as important as
content because it starts the spiral of finding out and wanting
to know still more.
Online communities reinvent the human habitat and require new
social skills for constructing meaning:
Critique replaced with Recycling ideas
Carving out niches > Pattern seeking
Competing > Co-evolving
Cliques > Partnerships
Rule enforcement > Peer-regulation
Domination >Self regulation
Quantity > Quality
Project structures provide frames of reference for practicing
these new skills in the context of meaningful and curriculum based
content. In our work with adults, we have extended the project
structures originally defined by Professor Judi Harris from the
University of Austin. These structures define the goals, relationships
and results of a community. Add systematic reflection and they
provide enough structure to encourage communication while inviting
creativity. Each type of project involves people for different
reasons and in different ways.
Virtual communities require an act of imagination
to use and what must be imagined
is the idea of the community itself.
-- Marc Smith
People to People Projects
In People to People Projects, participants feel connect through
common values. I*EARN is a good example of an organization, united
around connecting people who want to do social action projects
- getting resources for developing communities, helping individuals
in need, or improving the environment. People join and participate
because they are inspired by the goal. Their involvement may take
the form of persuasion of others to participate or sharing thief
own knowledge and resources. Reflection in these projects comes
in the feedback loop between those receiving help and those offering
it. Is it working? How do we know? Did we get results? Why? When
these questions are asked throughout the process, they act as
a conduit for information, which invites even more participation
and timely, effective use of the resources and talents of the
community to address the problem. People to People Projects can
take different forms and work for different reasons.
- Keypals - an audience motivates people to write better and
more often
- Guest appearances - brings heroes closer and inspires better
performance
- Mentoring - personal attention by a more experienced person
- Impersonations - builds empathy and identification with another
person
- Global classrooms - magic of distance heightens interest and
intrigue
Information Collection Projects
While all online communities are made up of people, the purpose
of interaction may be more narrowly focused on information collection.
Communities may exist to collect information from each other,
from the world at large or from specific activities. Students
may collect data on acid rain, or migration of geese or butterflies
or the night sky and exchange it with others. The purpose of these
projects is data collection, summary and exchange. The benefit
is developing knowledge from many different people across time
and space. Reflection enriches the process by constantly checking
every action against the plan, and at the same time, pulling back
from the plan and asking, "How well is this working?"
- Information exchanges - excitement comes from collecting firsthand
data
- Electronic publishing - required supporting data and checking
sources
- Database creation - uses classification as the pattern
- Tele-fieldtrips - simulated experience requires careful observation
- Pooled data analysis - patterns emerge with more data
Exploration and Evaluation Projects
Information overload requires incisive thinking. These projects
give students tools to explore and evaluate resources from different
perspectives. "Thoughtful surfing" requires constant reflection
on the quality of the sites, and what they might be used for.
The thoughtful surfer is looking for applications and connections,
critiquing form multiple perspectives all the time. What is the
value? What does it mean? What can I do with it? What questions
can it be used to address? Reflection in these projects takes
the form of critique. The results may be compiled in an evaluated
collection, or move a draft through to final presentation. Projects
include:
- Essential questions - the questions the site helps answer
- Critique - the value of the site relative to others on the
same topic
- Evaluation - how well the goal of the site is accomplished
- Peer review - the meaning and usefulness to individuals
- Piggybacking - multiple reviews from different perspectives
and people
Problem Solving Projects
The purpose of Problem Solving Projects is to identify problems,
generate solutions, test and present them. They require knowing
(and testing) the limits of current knowledge. Reflection fuels
the process by emphasizing rigor and results. Types of projects
include:
- Quests - pursuing curiosity
- Process writing - communication as a problem solving activity
- Parallel problem solving - different approaches, goal of replication
- Simulations - risk-free experience for testing solutions
- Social Action Projects - meeting needs
While many projects cut across this classification, it's usefulness
is in defining the community of participants. The project structure
gives the people of the community roles in relationship to the goal
awn specifies results. These definitions scaffold the interactions
so they are more productive and satisfying to the participants than
a completely unstructured environment where anarchy is the default.
Like good fences making good neighbors, flexible, but defined structures
make good communities.
The late 1990s may eventually be seen in retrospect as a narrow
window of historical opportunity, when people either acted or
failed to act effectively to regain control over communications
technologies. Armed with knowledge, guided by a clear, human-centered
vision, governed by a commitment to civil discourse, we the citizens
hold the key levers at a pivotal time. What happens next is largely
up to us.
We have a chance to reinvent ourselves - to try out new ways
of learning and caring and helping each other. Perhaps, the ultimate
test of our virtual interface worlds will be how we meet face-to-face,
afterwards, on the other side. Perhaps this is where we choose
the future.
We are one,
after all,
you and I
together we suffer,
together exist,
and forever will recreate one another.
--Teilhard de Chardin
©Copyright Technology for Learning Consortium Inc.
Permission readily granted for use of these materials -- just
ask and let me know what you're wondering about!
hilarie@techforlearning.org